Test to see if the game works in various browsers and operating systems. Keyboard, gamepad and mobile touch buttons should work. Hopefully

move left right with W and D or gamepad or touch buttons. E to Jump Space to Attack (there are no enemies) on gamepad A and B

please leave comment and let me know if it works or not and include these details

OS (Windows, Android, Linux or other)

browser used

control method 


Thanks !!

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authordilectiogames
GenrePlatformer, Action
TagsFantasy, Singleplayer

Comments

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I like the art and the parallax. The sword animation looks good, however it seems to cause technical delay issue and pauses for few seconds and then continues. Looks good. 

I'm fairly certain the problems you're running into have to do with the animations. For me, I got around that issue on my experimental builds by tying animations solely to the animationplayer and animationtree nodes, also by specifying an animationstatemachine. All other things, i.e. input and movement were used by its own state machine. To be honest though, I've been just using state machines for enemy controllers, as I find that characterbody2d is just too dynamic.

Also I know it's WIP but the E to jump and Space to attack was NOT doing it for me LOL

I'm not fully grasping godot animation system, first I've made all animations as SpriteFrames then I didn't found a way to just play them from the AnimationPlayer node. 

As for the keys :D yeap those are not ok at all :D